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Age of wonders 3 build a city specialization
Age of wonders 3 build a city specialization













First production set - I typically get get initial defenses up, and maybe a few racial buildings, depending.Ģ. You have to take them down individually, manually. So assume I wanted to reverse those two bad sector upgrades. Adding to the fun, you can't que up anything with sector downgrades. They had THREE EXPANSIONS, and couldn't finish basic essential tools.Ģ. Why not? Obviously because it wasn't finished - SINCE THE GAME LAUNCHED. So the mechanism is in the game, but not here. Take for instance the Military Infrastructure (city garrisons) upgrades: What is funny is that they DO allow it in other ways. Then later, you have to go back and add the Level 2 Production Upgrade. You que up "production," then afterwards, "Advanced Military Guild," and the Level 1 Production Upgrade. So say you want an Advanced Military Engineering Guild, Level 2. You can only do 1 at a time, and you have to manually go back and enter the second after the first. you can't que "production" sector and "specialization," AND you can't que both level Level I and II. This is BOTH in sector type and specialization, i.e. So now, combine that with the city mechanics:ġ. That city I just showed you was the worst possible expansion pattern I could conceive of, and that is more common than not. This is seriously exacerbated because the computer is literally throwing darts at a board during expansion. The UI is SO DAMN BAD, that it is impossible to figure out which part is contributing most. the game has the worst city Governor design of nearly any 4X game I know. What is doing this? For everyone that knows the game, the answer is simple: terrible UIs, unfinished programming, and poor conceptualization.īut isn't this the game where management is streamlined in order to favor strategic combat? Why is this even possible? No, these cities had to be reformed.īut I was really trying to end the game ASAP.

age of wonders 3 build a city specialization age of wonders 3 build a city specialization

If, in the off chance I lost enough of an army to matter, or more likely, I required a LOT more energy for maintenance, I would need it as an asset. I suppose I could just have it Generate Energy, but at 1/4 production, it is virtually not even an asset. Like all instances, it took me a LOT of time before it was worth ANYTHING. It had to be completely redone, by razing both expansion sectors, re-expanding, and then creating all infrastructure. There is no logic behind this city layout, no matter how hard you look.















Age of wonders 3 build a city specialization