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Age of wonders 3 eternal lords campaign walkthrough mission 2
Age of wonders 3 eternal lords campaign walkthrough mission 2












age of wonders 3 eternal lords campaign walkthrough mission 2

Fixed Soul Beacon Maelstrom not giving Essence Charges to friendly units.Fixed occupied Shakarn and Oathbound colonies having access to previously built turret defenses unlike the other races.Fixed issue where buying a grail cypher from an NPC faction would not deduct its influence cost.Fixed that the Futurist achievement could no longer be unlocked.Fixed that the Forgotten NPC Faction would sometimes not be present in the Obolus-5 campaign mission.Fixed issue where campaign missions could sometimes not be ended.Fixed a crash that occurred when you would Undo a move in combat after moving away from a hazard.

age of wonders 3 eternal lords campaign walkthrough mission 2

  • Fixed that applying Impaired on a unit would reset cooldowns and once per combat abilities from the disabled mods.
  • age of wonders 3 eternal lords campaign walkthrough mission 2

  • Fixed Undo allowing you to circumvent the effects of Panic and Captivate.
  • Fixed evasion bonus from the Skitter ability not resetting after Undo.
  • Fixed not being able to buy high level vehicles using Renown in certain situations.
  • Fixed not being able to choose the default Phoenix Walker requisition item as Vanguard, Amazon, Shakarn or Syndicate.
  • Fixed the Masking Frequencies planet trait not working.
  • The Psi-Fish Hunting Grounds planet trait now forces the planet to be continents and disallows changing of game settings to prevent issues with Psi-Fish dwelling spawns.













  • Age of wonders 3 eternal lords campaign walkthrough mission 2